mlsanityData to 14 Oct 2026

An α-No-Regret Algorithm For Graphical Bilinear Bandits

arXiv 2206.00466 ↗First posted 1 Jun 2022cs.LG stat.MLcited by 1

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Abstract (arXiv)

We propose the first regret-based approach to the Graphical Bilinear Bandits problem, where n agents in a graph play a stochastic bilinear bandit game with each of their neighbors. This setting reveals a combinatorial NP-hard problem that prevents the use of any existing regret-based algorithm in the (bi-)linear bandit literature. In this paper, we fill this gap and present the first regret-based algorithm for graphical bilinear bandits using the principle of optimism in the face of uncertainty. Theoretical analysis of this new method yields an upper bound of tildeO(√T) on the α-regret and evidences the impact of the graph structure on the rate of convergence. Finally, we show through various experiments the validity of our approach.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 4 of its 26 references that are in the map. First posted on arXiv 1 Jun 2022.

Builds on

4 of 26 references.

References · 4

  1. 2019Bilinear Bandits with Low-rank Structurecited by 55
  2. 2013A Gang of Banditscited by 49
  3. 2020Statistical Efficiency of Thompson Sampling for Combinatorial Semi-Banditscited by 31
  4. 2020Best Arm Identification in Graphical Bilinear Banditscited by 4

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Citing papers per year: 2025: 1.

1 paper.