An α-No-Regret Algorithm For Graphical Bilinear Bandits
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Abstract (arXiv)
We propose the first regret-based approach to the Graphical Bilinear Bandits problem, where n agents in a graph play a stochastic bilinear bandit game with each of their neighbors. This setting reveals a combinatorial NP-hard problem that prevents the use of any existing regret-based algorithm in the (bi-)linear bandit literature. In this paper, we fill this gap and present the first regret-based algorithm for graphical bilinear bandits using the principle of optimism in the face of uncertainty. Theoretical analysis of this new method yields an upper bound of tildeO(√T) on the α-regret and evidences the impact of the graph structure on the rate of convergence. Finally, we show through various experiments the validity of our approach.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 4 of its 26 references that are in the map. First posted on arXiv 1 Jun 2022.
Builds on
4 of 26 references.
References · 4
- 2019Bilinear Bandits with Low-rank Structurecited by 55
- 2013A Gang of Banditscited by 49
- 2020Statistical Efficiency of Thompson Sampling for Combinatorial Semi-Banditscited by 31
- 2020Best Arm Identification in Graphical Bilinear Banditscited by 4
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Citing papers per year: 2025: 1.
1 paper.
- 2025Bandits with Single-Peaked Preferences and Limited Resources10 Oct 2025