mlsanityData to 7 Oct 2026

Online Learning with Bounded Recall

arXiv 2205.14519 ↗First posted 28 May 2022cs.LG cs.GT stat.MLcited by 2

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Abstract (arXiv)

We study the problem of full-information online learning in the "bounded recall" setting popular in the study of repeated games. An online learning algorithm A is M-textitbounded-recall if its output at time t can be written as a function of the M previous rewards (and not e.g. any other internal state of A). We first demonstrate that a natural approach to constructing bounded-recall algorithms from mean-based no-regret learning algorithms (e.g., running Hedge over the last M rounds) fails, and that any such algorithm incurs constant regret per round. We then construct a stationary bounded-recall algorithm that achieves a per-round regret of Theta(1/√M), which we complement with a tight lower bound. Finally, we show that unlike the perfect recall setting, any low regret bound bounded-recall algorithm must be aware of the ordering of the past M losses -- any bounded-recall algorithm which plays a symmetric function of the past M losses must incur constant regret per round.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 13 of its 33 references that are in the map. First posted on arXiv 28 May 2022.

Builds on

13 of 33 references.

References · 13

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  12. 2020Online Prediction With History-Dependent Experts: The General Casecited by 5
1 more
  1. 2021Exponential Weights Algorithms for Selective Learningcited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 0; 2026: 1.

2 papers.