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Learning Dense Reward with Temporal Variant Self-Supervision

arXiv 2205.10431 ↗First posted 20 May 2022cs.LG cs.AIcited by 0

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Abstract (arXiv)

Rewards play an essential role in reinforcement learning. In contrast to rule-based game environments with well-defined reward functions, complex real-world robotic applications, such as contact-rich manipulation, lack explicit and informative descriptions that can directly be used as a reward. Previous effort has shown that it is possible to algorithmically extract dense rewards directly from multimodal observations. In this paper, we aim to extend this effort by proposing a more efficient and robust way of sampling and learning. In particular, our sampling approach utilizes temporal variance to simulate the fluctuating state and action distribution of a manipulation task. We then proposed a network architecture for self-supervised learning to better incorporate temporal information in latent representations. We tested our approach in two experimental setups, namely joint-assembly and door-opening. Preliminary results show that our approach is effective and efficient in learning dense rewards, and the learned rewards lead to faster convergence than baselines.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 9 of its 17 references that are in the map. First posted on arXiv 20 May 2022.

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9 of 17 references.

References · 9

  1. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  2. 2017Deep reinforcement learning from human preferencescited by 3,846
  3. 2016Generative Adversarial Imitation Learningcited by 1,576
  4. 2020robosuite: A Modular Simulation Framework and Benchmark for Robot Learningcited by 484
  5. 2021PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-trainingcited by 298
  6. 2017Reverse Curriculum Generation for Reinforcement Learningcited by 185
  7. 2015Maximum Entropy Deep Inverse Reinforcement Learningcited by 173
  8. 2018Making Sense of Vision and Touch: Self-Supervised Learning of Multimodal Representations for Contact-Rich Taskscited by 150
  9. 2020Learning Dense Rewards for Contact-Rich Manipulation Taskscited by 18

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