mlsanityData to 7 Oct 2026

Deep Geometry Post-Processing for Decompressed Point Clouds

arXiv 2204.13952 ↗First posted 29 Apr 2022cs.CV eess.IVcited by 5

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Abstract (arXiv)

Point cloud compression plays a crucial role in reducing the huge cost of data storage and transmission. However, distortions can be introduced into the decompressed point clouds due to quantization. In this paper, we propose a novel learning-based post-processing method to enhance the decompressed point clouds. Specifically, a voxelized point cloud is first divided into small cubes. Then, a 3D convolutional network is proposed to predict the occupancy probability for each location of a cube. We leverage both local and global contexts by generating multi-scale probabilities. These probabilities are progressively summed to predict the results in a coarse-to-fine manner. Finally, we obtain the geometry-refined point clouds based on the predicted probabilities. Different from previous methods, we deal with decompressed point clouds with huge variety of distortions using a single model. Experimental results show that the proposed method can significantly improve the quality of the decompressed point clouds, achieving 9.30dB BDPSNR gain on three representative datasets on average.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 3 of its 20 references that are in the map. First posted on arXiv 29 Apr 2022.

Builds on

3 of 20 references.

References · 3

  1. 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
  2. 2019Learned Point Cloud Geometry Compressioncited by 58
  3. 2020Improved Deep Point Cloud Geometry Compressioncited by 43

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 2; 2026: 2.

5 papers.