mlsanityData to 14 Oct 2026

Regularized Box-Simplex Games and Dynamic Decremental Bipartite Matching

arXiv 2204.12721 ↗First posted 27 Apr 2022cs.DS math.OCcited by 1

Not on the map. Why?

Abstract (arXiv)

Box-simplex games are a family of bilinear minimax objectives which encapsulate graph-structured problems such as maximum flow [She17], optimal transport [JST19], and bipartite matching [AJJ+22]. We develop efficient near-linear time, high-accuracy solvers for regularized variants of these games. Beyond the immediate applications of such solvers for computing Sinkhorn distances, a prominent tool in machine learning, we show that these solvers can be used to obtain improved running times for maintaining a (fractional) ε-approximate maximum matching in a dynamic decremental bipartite graph against an adaptive adversary. We give a generic framework which reduces this dynamic matching problem to solving regularized graph-structured optimization problems to high accuracy. Through our reduction framework, our regularized box-simplex game solver implies a new algorithm for dynamic decremental bipartite matching in total time tildeO(m · ε-3), from an initial graph with m edges and n nodes. We further show how to use recent advances in flow optimization [CKL+22] to improve our runtime to m1 + o(1) · ε-2, thereby demonstrating the versatility of our reduction-based approach. These results improve upon the previous best runtime of tildeO(m · ε-4) [BGS20] and illustrate the utility of using regularized optimization problem solvers for designing dynamic algorithms.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 27 Apr 2022.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.