Noise-based Enhancement for Foveated Rendering
Not on the map. Why?
Abstract (arXiv)
Human visual sensitivity to spatial details declines towards the periphery. Novel image synthesis techniques, so-called foveated rendering, exploit this observation and reduce the spatial resolution of synthesized images for the periphery, avoiding the synthesis of high-spatial-frequency details that are costly to generate but not perceived by a viewer. However, contemporary techniques do not make a clear distinction between the range of spatial frequencies that must be reproduced and those that can be omitted. For a given eccentricity, there is a range of frequencies that are detectable but not resolvable. While the accurate reproduction of these frequencies is not required, an observer can detect their absence if completely omitted. We use this observation to improve the performance of existing foveated rendering techniques. We demonstrate that this specific range of frequencies can be efficiently replaced with procedural noise whose parameters are carefully tuned to image content and human perception. Consequently, these frequencies do not have to be synthesized during rendering, allowing more aggressive foveation, and they can be replaced by noise generated in a less expensive post-processing step, leading to improved performance of the rendering system. Our main contribution is a perceptually-inspired technique for deriving the parameters of the noise required for the enhancement and its calibration. The method operates on rendering output and runs at rates exceeding 200FPS at 4K resolution, making it suitable for integration with real-time foveated rendering systems for VR and AR devices. We validate our results and compare them to the existing contrast enhancement technique in user experiments.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 1 of its 69 references that are in the map. First posted on arXiv 9 Apr 2022.
Builds on
1 of 69 references.
References · 1
- 2017Towards Metamerism via Foveated Style Transfercited by 9
Built on by
Citing papers per year: 2024: 1; 2025: 3; 2026: 1.
5 papers.
- 2025VRSplat: Fast and Robust Gaussian Splatting for Virtual Realitycited by 17
- 2024GazeGPT: Augmenting Human Capabilities using Gaze-contingent Contextual AI for Smart Eyewearcited by 15
- 2026Foveated Diffusion: Efficient Spatially Adaptive Image and Video Generationcited by 2
- 2025Towards Understanding Depth Perception in Foveated Renderingcited by 1
- 2025Visual Acuity Consistent Foveated Rendering towards Retinal Resolutioncited by 0
- 2026Foveated Diffusion: Efficient Spatially Adaptive Image and Video Generation24 Mar 2026
- 2025VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality15 May 2025
- 2025Visual Acuity Consistent Foveated Rendering towards Retinal Resolution30 Mar 2025
- 2025Towards Understanding Depth Perception in Foveated Rendering28 Jan 2025
- 2024GazeGPT: Augmenting Human Capabilities using Gaze-contingent Contextual AI for Smart Eyewear30 Jan 2024