mlsanityData to 14 Oct 2026

Building Decision Forest via Deep Reinforcement Learning

arXiv 2204.00306 ↗First posted 1 Apr 2022cs.LGcited by 0

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Abstract (arXiv)

Ensemble learning methods whose base classifier is a decision tree usually belong to the bagging or boosting. However, no previous work has ever built the ensemble classifier by maximizing long-term returns to the best of our knowledge. This paper proposes a decision forest building method called MA-H-SAC-DF for binary classification via deep reinforcement learning. First, the building process is modeled as a decentralized partial observable Markov decision process, and a set of cooperative agents jointly constructs all base classifiers. Second, the global state and local observations are defined based on informations of the parent node and the current location. Last, the state-of-the-art deep reinforcement method Hybrid SAC is extended to a multi-agent system under the CTDE architecture to find an optimal decision forest building policy. The experiments indicate that MA-H-SAC-DF has the same performance as random forest, Adaboost, and GBDT on balanced datasets and outperforms them on imbalanced datasets.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 9 of its 28 references that are in the map. First posted on arXiv 1 Apr 2022.

Builds on

9 of 28 references.

References · 9

  1. 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,417
  2. 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,558
  3. 2017Counterfactual Multi-Agent Policy Gradientscited by 751
  4. 2018QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 708
  5. 2017Value-Decomposition Networks For Cooperative Multi-Agent Learningcited by 503
  6. 2020Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 485
  7. 2019QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learningcited by 379
  8. 2015A Random Forest Guided Tourcited by 168
  9. 2019Discrete and Continuous Action Representation for Practical RL in Video Gamescited by 39

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