mlsanityData to 14 Oct 2026

Online Motion Style Transfer for Interactive Character Control

arXiv 2203.16393 ↗First posted 30 Mar 2022cs.GR cs.AI cs.CVcited by 0

Not on the map. Why?

Abstract (arXiv)

Motion style transfer is highly desired for motion generation systems for gaming. Compared to its offline counterpart, the research on online motion style transfer under interactive control is limited. In this work, we propose an end-to-end neural network that can generate motions with different styles and transfer motion styles in real-time under user control. Our approach eliminates the use of handcrafted phase features, and could be easily trained and directly deployed in game systems. In the experiment part, we evaluate our approach from three aspects that are essential for industrial game design: accuracy, flexibility, and variety, and our model performs a satisfying result.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 9 of its 21 references that are in the map. First posted on arXiv 30 Mar 2022.

Builds on

9 of 21 references.

References · 9

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2022Generative Adversarial Networkscited by 5,627
  3. 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,694
  4. 2017Arbitrary Style Transfer in Real-time with Adaptive Instance Normalizationcited by 2,010
  5. 2016WaveNet: A Generative Model for Raw Audiocited by 1,722
  6. 2016Instance Normalization: The Missing Ingredient for Fast Stylizationcited by 1,198
  7. 2015Scheduled Sampling for Sequence Prediction with Recurrent Neural Networkscited by 803
  8. 2020Unpaired Motion Style Transfer from Video to Animationcited by 94
  9. 2022Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phasescited by 72

Built on by

Not cited yet.