mlsanityData to 14 Oct 2026

Learning multiobjective rough terrain traversability

arXiv 2203.16354 ↗First posted 30 Mar 2022cs.RO cs.CE cs.LGcited by 0

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Abstract (arXiv)

We present a method that uses high-resolution topography data of rough terrain, and ground vehicle simulation, to predict traversability. Traversability is expressed as three independent measures: the ability to traverse the terrain at a target speed, energy consumption, and acceleration. The measures are continuous and reflect different objectives for planning that go beyond binary classification. A deep neural network is trained to predict the traversability measures from the local heightmap and target speed. To produce training data, we use an articulated vehicle with wheeled bogie suspensions and procedurally generated terrains. We evaluate the model on laser-scanned forest terrains, previously unseen by the model. The model predicts traversability with an accuracy of 90%. Predictions rely on features from the high-dimensional terrain data that surpass local roughness and slope relative to the heading. Correlations show that the three traversability measures are complementary to each other. With an inference speed 3000 times faster than the ground truth simulation and trivially parallelizable, the model is well suited for traversability analysis and optimal path planning over large areas.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 2 of its 15 references that are in the map. First posted on arXiv 30 Mar 2022.

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References · 2

  1. 2017Learning Ground Traversability from Simulationscited by 20
  2. 2019Off-road Autonomous Vehicles Traversability Analysis and Trajectory Planning Based on Deep Inverse Reinforcement Learningcited by 13

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