mlsanityData to 7 Oct 2026

REPTILE: A Proactive Real-Time Deep Reinforcement Learning Self-adaptive Framework

arXiv 2203.14686 ↗First posted 28 Mar 2022cs.SE cs.AIcited by 1

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Abstract (arXiv)

In this work a general framework is proposed to support the development of software systems that are able to adapt their behaviour according to the operating environment changes. The proposed approach, named REPTILE, works in a complete proactive manner and relies on Deep Reinforcement Learning-based agents to react to events, referred as novelties, that can affect the expected behaviour of the system. In our framework, two types of novelties are taken into account: those related to the context/environment and those related to the physical architecture itself. The framework, predicting those novelties before their occurrence, extracts time-changing models of the environment and uses a suitable Markov Decision Process to deal with the real-time setting. Moreover, the architecture of our RL agent evolves based on the possible actions that can be taken.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 3 of its 28 references that are in the map. First posted on arXiv 28 Mar 2022.

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3 of 28 references.

References · 3

  1. 2016OpenAI Gymcited by 1,684
  2. 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 769
  3. 2019Real-Time Reinforcement Learningcited by 38

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