mlsanityData to 7 Oct 2026

Rendering Layered Materials with Diffuse Interfaces

arXiv 2203.11835 ↗First posted 22 Mar 2022cs.GRcited by 1

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Abstract (arXiv)

In this work, we introduce a novel method to render, in real-time, Lambertian surfaces with a rough dieletric coating. We show that the appearance of such configurations is faithfully represented with two microfacet lobes accounting for direct and indirect interactions respectively. We numerically fit these lobes based on the first order directional statistics (energy, mean and variance) of light transport using 5D tables and narrow them down to 2D + 1D with analytical forms and dimension reduction. We demonstrate the quality of our method by efficiently rendering rough plastics and ceramics, closely matching ground truth. In addition, we improve a state-of-the-art layered material model to include Lambertian interfaces.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). First posted on arXiv 22 Mar 2022.

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