Refined Hardness of Distance-Optimal Multi-Agent Path Finding
Not on the map. Why?
Abstract (arXiv)
We study the computational complexity of multi-agent path finding (MAPF). Given a graph G and a set of agents, each having a start and target vertex, the goal is to find collision-free paths minimizing the total distance traveled. To better understand the source of difficulty of the problem, we aim to study the simplest and least constrained graph class for which it remains hard. To this end, we restrict G to be a 2D grid, which is a ubiquitous abstraction, as it conveniently allows for modeling well-structured environments (e.g., warehouses). Previous hardness results considered highly constrained 2D grids having only one vertex unoccupied by an agent, while the most restricted hardness result that allowed multiple empty vertices was for (non-grid) planar graphs. We therefore refine previous results by simultaneously considering both 2D grids and multiple empty vertices. We show that even in this case distance-optimal MAPF remains NP-hard, which settles an open problem posed by Banfi et al. (2017). We present a reduction directly from 3-SAT using simple gadgets, making our proof arguably more informative than previous work in terms of potential progress towards positive results. Furthermore, our reduction is the first linear one for the case where G is planar, appearing nearly four decades after the first related result. This allows us to go a step further and exploit the Exponential Time Hypothesis (ETH) to obtain an exponential lower bound for the running time of the problem. Finally, as a stepping stone towards our main results, we prove the NP-hardness of the monotone case, in which agents move one by one with no intermediate stops.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 14 Mar 2022.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2022: 1; 2023: 2; 2024: 1; 2025: 0; 2026: 2.
6 papers.
- 2023The Parameterized Complexity of Coordinated Motion Planningcited by 3
- 2026Pairwise is Not Enough: Hypergraph Neural Networks for Multi-Agent Pathfindingcited by 3
- 2022The Small Solution Hypothesis for MAPF on Strongly Connected Directed Graphs Is Truecited by 1
- 2023Fine-Grained Complexity Analysis of Multi-Agent Path Finding on 2D Gridscited by 1
- 2024Scalable Mechanism Design for Multi-Agent Path Findingcited by 1
- 2026Complete, Scalable, and Robust Prioritized Planning for Multi-Robot Ordered Storage and Retrieval at Maximum Capacitycited by 0
- 2026Complete, Scalable, and Robust Prioritized Planning for Multi-Robot Ordered Storage and Retrieval at Maximum Capacity7 Aug 2026
- 2026Pairwise is Not Enough: Hypergraph Neural Networks for Multi-Agent Pathfinding6 Feb 2026
- 2024Scalable Mechanism Design for Multi-Agent Path Finding30 Jan 2024
- 2023The Parameterized Complexity of Coordinated Motion Planning12 Dec 2023
- 2023Fine-Grained Complexity Analysis of Multi-Agent Path Finding on 2D Grids25 May 2023
- 2022The Small Solution Hypothesis for MAPF on Strongly Connected Directed Graphs Is True10 Oct 2022