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A Novel Viewport-Adaptive Motion Compensation Technique for Fisheye Video

arXiv 2202.13892 ↗First posted 28 Feb 2022cs.CV eess.IVcited by 0

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Abstract (arXiv)

Although fisheye cameras are in high demand in many application areas due to their large field of view, many image and video signal processing tasks such as motion compensation suffer from the introduced strong radial distortions. A recently proposed projection-based approach takes the fisheye projection into account to improve fisheye motion compensation. However, the approach does not consider the large field of view of fisheye lenses that requires the consideration of different motion planes in 3D space. We propose a novel viewport-adaptive motion compensation technique that applies the motion vectors in different perspective viewports in order to realize these motion planes. Thereby, some pixels are mapped to so-called virtual image planes and require special treatment to obtain reliable mappings between the perspective viewports and the original fisheye image. While the state-of-the-art ultra wide-angle compensation is sufficiently accurate, we propose a virtual image plane compensation that leads to perfect mappings. All in all, we achieve average gains of +2.40 dB in terms of PSNR compared to the state of the art in fisheye motion compensation.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 1 of its 17 references that are in the map. First posted on arXiv 28 Feb 2022.

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References · 1

  1. 2018Real-Time Dense Mapping for Self-driving Vehicles using Fisheye Camerascited by 10

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