mlsanityData to 7 Oct 2026

Enabling On-Device Smartphone GPU based Training: Lessons Learned

arXiv 2202.10100 ↗First posted 21 Feb 2022cs.LG cs.ARcited by 4

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Abstract (arXiv)

Deep Learning (DL) has shown impressive performance in many mobile applications. Most existing works have focused on reducing the computational and resource overheads of running Deep Neural Networks (DNN) inference on resource-constrained mobile devices. However, the other aspect of DNN operations, i.e. training (forward and backward passes) on smartphone GPUs, has received little attention thus far. To this end, we conduct an initial analysis to examine the feasibility of on-device training on smartphones using mobile GPUs. We first employ the open-source mobile DL framework (MNN) and its OpenCL backend for running compute kernels on GPUs. Next, we observed that training on CPUs is much faster than on GPUs and identified two possible bottlenecks related to this observation: (i) computation and (ii) memory bottlenecks. To solve the computation bottleneck, we optimize the OpenCL backend's kernels, showing 2x improvements (40-70 GFLOPs) over CPUs (15-30 GFLOPs) on the Snapdragon 8 series processors. However, we find that the full DNN training is still much slower on GPUs than on CPUs, indicating that memory bottleneck plays a significant role in the lower performance of GPU over CPU. The data movement takes almost 91% of training time due to the low bandwidth. Lastly, based on the findings and failures during our investigation, we present limitations and practical guidelines for future directions.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 13 of its 23 references that are in the map. First posted on arXiv 21 Feb 2022.

Builds on

13 of 23 references.

References · 13

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1 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 1; 2025: 1; 2026: 1.

4 papers.