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Deep Reinforcement Learning Based Multi-Access Edge Computing Schedule for Internet of Vehicle

arXiv 2202.08972 ↗First posted 15 Feb 2022cs.LG cs.AIcited by 0

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Abstract (arXiv)

As intelligent transportation systems been implemented broadly and unmanned arial vehicles (UAVs) can assist terrestrial base stations acting as multi-access edge computing (MEC) to provide a better wireless network communication for Internet of Vehicles (IoVs), we propose a UAVs-assisted approach to help provide a better wireless network service retaining the maximum Quality of Experience(QoE) of the IoVs on the lane. In the paper, we present a Multi-Agent Graph Convolutional Deep Reinforcement Learning (M-AGCDRL) algorithm which combines local observations of each agent with a low-resolution global map as input to learn a policy for each agent. The agents can share their information with others in graph attention networks, resulting in an effective joint policy. Simulation results show that the M-AGCDRL method enables a better QoE of IoTs and achieves good performance.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 4 of its 22 references that are in the map. First posted on arXiv 15 Feb 2022.

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4 of 22 references.

References · 4

  1. 2016Wireless Communications with Unmanned Aerial Vehicles: Opportunities and Challengescited by 40
  2. 2018Cellular-Connected UAVs over 5G: Deep Reinforcement Learning for Interference Managementcited by 13
  3. 2018Reinforcement Learning for Decentralized Trajectory Design in Cellular UAV Networks with Sense-and-Send Protocolcited by 8
  4. 2018UAV Communications Based on Non-Orthogonal Multiple Accesscited by 3

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