Persistent Homology for Effective Non-Prehensile Manipulation
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Abstract (arXiv)
This work explores the use of topological tools for achieving effective non-prehensile manipulation in cluttered, constrained workspaces. In particular, it proposes the use of persistent homology as a guiding principle in identifying the appropriate non-prehensile actions, such as pushing, to clean a cluttered space with a robotic arm so as to allow the retrieval of a target object. Persistent homology enables the automatic identification of connected components of blocking objects in the space without the need for manual input or tuning of parameters. The proposed algorithm uses this information to push groups of cylindrical objects together and aims to minimize the number of pushing actions needed to reach to the target. Simulated experiments in a physics engine using a model of the Baxter robot show that the proposed topology-driven solution is achieving significantly higher success rate in solving such constrained problems relatively to state-of-the-art alternatives from the literature. It manages to keep the number of pushing actions low, is computationally efficient and the resulting decisions and motion appear natural for effectively solving such tasks.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). First posted on arXiv 7 Feb 2022.
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Citing papers per year: 2022: 2; 2023: 3; 2024: 0; 2025: 0; 2026: 3.
8 papers.
- 2022Toward Efficient Task Planning for Dual-Arm Tabletop Object Rearrangementcited by 5
- 2023ORLA*: Mobile Manipulator-Based Object Rearrangement with Lazy A Starcited by 3
- 2022Lazy Rearrangement Planning in Confined Spacescited by 2
- 2023Planning for Manipulation among Movable Objects: Deciding Which Objects Go Where, in What Order, and Howcited by 2
- 2023Planning for Complex Non-prehensile Manipulation Among Movable Objects by Interleaving Multi-Agent Pathfinding and Physics-Based Simulationcited by 0
- 2026Optimal Knock-Pick Planning for Tightly Packed Tabletop Blocks With Parallel Gripperscited by 0
- 2026Virtues of Ordered Chaos: Planning with Topple Actions in Tabletop Stack Rearrangementcited by 0
- 2026RE4: Transformation-aware Imitation of Object Interactions Using Manipulation Modescited by 0
- 2026RE4: Transformation-aware Imitation of Object Interactions Using Manipulation Modes23 Jun 2026
- 2026Virtues of Ordered Chaos: Planning with Topple Actions in Tabletop Stack Rearrangement18 May 2026
- 2026Optimal Knock-Pick Planning for Tightly Packed Tabletop Blocks With Parallel Grippers18 May 2026
- 2023ORLA*: Mobile Manipulator-Based Object Rearrangement with Lazy A Star24 Sep 2023
- 2023Planning for Manipulation among Movable Objects: Deciding Which Objects Go Where, in What Order, and How23 Mar 2023
- 2023Planning for Complex Non-prehensile Manipulation Among Movable Objects by Interleaving Multi-Agent Pathfinding and Physics-Based Simulation23 Mar 2023
- 2022Toward Efficient Task Planning for Dual-Arm Tabletop Object Rearrangement17 Jul 2022
- 2022Lazy Rearrangement Planning in Confined Spaces19 Mar 2022