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Interactive 3D Character Modeling from 2D Orthogonal Drawings with Annotations

arXiv 2201.11284 ↗First posted 27 Jan 2022cs.CV cs.GRcited by 0

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Abstract (arXiv)

We propose an interactive 3D character modeling approach from orthographic drawings (e.g., front and side views) based on 2D-space annotations. First, the system builds partial correspondences between the input drawings and generates a base mesh with sweeping splines according to edge information in 2D images. Next, users annotates the desired parts on the input drawings (e.g., the eyes and mouth) by using two type of strokes, called addition and erosion, and the system re-optimizes the shape of the base mesh. By repeating the 2D-space operations (i.e., revising and modifying the annotations), users can design a desired character model. To validate the efficiency and quality of our system, we verified the generated results with state-of-the-art methods.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 4 of its 14 references that are in the map. First posted on arXiv 27 Jan 2022.

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4 of 14 references.

References · 4

  1. 20173D Shape Reconstruction from Sketches via Multi-view Convolutional Networkscited by 44
  2. 2020Sketch2CAD: Sequential CAD Modeling by Sketching in Contextcited by 14
  3. 2021dualFace:Two-Stage Drawing Guidance for Freehand Portrait Sketchingcited by 8
  4. 2021Sketch-based Normal Map Generation with Geometric Samplingcited by 3

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