mlsanityData to 7 Oct 2026

Standby-Based Deadlock Avoidance Method for Multi-Agent Pickup and Delivery Tasks

arXiv 2201.06014 ↗First posted 16 Jan 2022cs.MA cs.AI cs.ROcited by 4

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Abstract (arXiv)

The multi-agent pickup and delivery (MAPD) problem, in which multiple agents iteratively carry materials without collisions, has received significant attention. However, many conventional MAPD algorithms assume a specifically designed grid-like environment, such as an automated warehouse. Therefore, they have many pickup and delivery locations where agents can stay for a lengthy period, as well as plentiful detours to avoid collisions owing to the freedom of movement in a grid. By contrast, because a maze-like environment such as a search-and-rescue or construction site has fewer pickup/delivery locations and their numbers may be unbalanced, many agents concentrate on such locations resulting in inefficient operations, often becoming stuck or deadlocked. Thus, to improve the transportation efficiency even in a maze-like restricted environment, we propose a deadlock avoidance method, called standby-based deadlock avoidance (SBDA). SBDA uses standby nodes determined in real-time using the articulation-point-finding algorithm, and the agent is guaranteed to stay there for a finite amount of time. We demonstrated that our proposed method outperforms a conventional approach. We also analyzed how the parameters used for selecting standby nodes affect the performance.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 12 of its 37 references that are in the map. First posted on arXiv 16 Jan 2022.

Builds on

12 of 37 references.

References · 12

  1. 2020Lifelong Multi-Agent Path Finding in Large-Scale Warehousescited by 79
  2. 2017Lifelong Multi-Agent Path Finding for Online Pickup and Delivery Taskscited by 62
  3. 2020PRIMAL2: Pathfinding via Reinforcement and Imitation Multi-Agent Learning -- Lifelongcited by 61
  4. 2019Efficient Ridesharing Order Dispatching with Mean Field Multi-Agent Reinforcement Learningcited by 57
  5. 2019Priority Inheritance with Backtracking for Iterative Multi-agent Path Findingcited by 55
  6. 2018Lifelong Path Planning with Kinematic Constraints for Multi-Agent Pickup and Deliverycited by 26
  7. 2014MAPP: a Scalable Multi-Agent Path Planning Algorithm with Tractability and Completeness Guaranteescited by 15
  8. 2017Overview: Generalizations of Multi-Agent Path Finding to Real-World Scenarioscited by 10
  9. 2021MS*: A New Exact Algorithm for Multi-agent Simultaneous Multi-goal Sequencing and Path Findingcited by 8
  10. 2020Time-Independent Planning for Multiple Moving Agentscited by 5
  11. 2019winPIBT: Extended Prioritized Algorithm for Iterative Multi-agent Path Findingcited by 4
  12. 2021Multi-objective Conflict-based Search Using Safe-interval Path Planningcited by 1

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 1; 2024: 1; 2025: 0; 2026: 1.

4 papers.