mlsanityData to 7 Oct 2026

Direct Mutation and Crossover in Genetic Algorithms Applied to Reinforcement Learning Tasks

arXiv 2201.04815 ↗First posted 13 Jan 2022cs.NE cs.LGcited by 1

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Abstract (arXiv)

Neuroevolution has recently been shown to be quite competitive in reinforcement learning (RL) settings, and is able to alleviate some of the drawbacks of gradient-based approaches. This paper will focus on applying neuroevolution using a simple genetic algorithm (GA) to find the weights of a neural network that produce optimally behaving agents. In addition, we present two novel modifications that improve the data efficiency and speed of convergence when compared to the initial implementation. The modifications are evaluated on the FrozenLake environment provided by OpenAI gym and prove to be significantly better than the baseline approach.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 7 of its 17 references that are in the map. First posted on arXiv 13 Jan 2022.

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7 of 17 references.

References · 7

  1. 2017Evolution Strategies as a Scalable Alternative to Reinforcement Learningcited by 555
  2. 2017Population Based Training of Neural Networkscited by 351
  3. 2017Scalable Training of Artificial Neural Networks with Adaptive Sparse Connectivity inspired by Network Sciencecited by 325
  4. 2018Human-level performance in first-person multiplayer games with population-based deep reinforcement learningcited by 260
  5. 2017Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learningcited by 148
  6. 2019Hypothesis-based Belief Planning for Dexterous Graspingcited by 4
  7. 2022Dyna-T: Dyna-Q and Upper Confidence Bounds Applied to Treescited by 1

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