Assessing Policy, Loss and Planning Combinations in Reinforcement Learning using a New Modular Architecture
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Abstract (arXiv)
The model-based reinforcement learning paradigm, which uses planning algorithms and neural network models, has recently achieved unprecedented results in diverse applications, leading to what is now known as deep reinforcement learning. These agents are quite complex and involve multiple components, factors that can create challenges for research. In this work, we propose a new modular software architecture suited for these types of agents, and a set of building blocks that can be easily reused and assembled to construct new model-based reinforcement learning agents. These building blocks include planning algorithms, policies, and loss functions. We illustrate the use of this architecture by combining several of these building blocks to implement and test agents that are optimized to three different test environments: Cartpole, Minigrid, and Tictactoe. One particular planning algorithm, made available in our implementation and not previously used in reinforcement learning, which we called averaged minimax, achieved good results in the three tested environments. Experiments performed with this architecture have shown that the best combination of planning algorithm, policy, and loss function is heavily problem dependent. This result provides evidence that the proposed architecture, which is modular and reusable, is useful for reinforcement learning researchers who want to study new environments and techniques.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 7 of its 23 references that are in the map. First posted on arXiv 8 Jan 2022.
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7 of 23 references.
References · 7
- 2016OpenAI Gymcited by 1,684
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2017Thinking Fast and Slow with Deep Learning and Tree Searchcited by 245
- 2019Combining Q-Learning and Search with Amortized Value Estimatescited by 19
- 2020Learning to Play Two-Player Perfect-Information Games without Knowledgecited by 11
- 2021Visualizing MuZero Modelscited by 9
- 2021Combining Off and On-Policy Training in Model-Based Reinforcement Learningcited by 4
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