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Modelling Cournot Games as Multi-agent Multi-armed Bandits

arXiv 2201.01182 ↗First posted 1 Jan 2022cs.GT cs.AI cs.LGcited by 0

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Abstract (arXiv)

We investigate the use of a multi-agent multi-armed bandit (MA-MAB) setting for modeling repeated Cournot oligopoly games, where the firms acting as agents choose from the set of arms representing production quantity (a discrete value). Agents interact with separate and independent bandit problems. In this formulation, each agent makes sequential choices among arms to maximize its own reward. Agents do not have any information about the environment; they can only see their own rewards after taking an action. However, the market demand is a stationary function of total industry output, and random entry or exit from the market is not allowed. Given these assumptions, we found that an ε-greedy approach offers a more viable learning mechanism than other traditional MAB approaches, as it does not require any additional knowledge of the system to operate. We also propose two novel approaches that take advantage of the ordered action space: ε-greedy+HL and ε-greedy+EL. These new approaches help firms to focus on more profitable actions by eliminating less profitable choices and hence are designed to optimize the exploration. We use computer simulations to study the emergence of various equilibria in the outcomes and do the empirical analysis of joint cumulative regrets.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 6 of its 50 references that are in the map. First posted on arXiv 1 Jan 2022.

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References · 6

  1. 2014Algorithms for multi-armed bandit problemscited by 63
  2. 2019Social Learning in Multi Agent Multi Armed Banditscited by 48
  3. 2020The Gossiping Insert-Eliminate Algorithm for Multi-Agent Banditscited by 37
  4. 2021Multi-Agent Multi-Armed Bandits with Limited Communicationcited by 29
  5. 2020Robust Multi-Agent Multi-Armed Banditscited by 20
  6. 2018Multi-Player Bandits: A Trekking Approachcited by 9

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