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On the Evolution of the MCTS Upper Confidence Bounds for Trees by Means of Evolutionary Algorithms in the Game of Carcassonne

arXiv 2112.09697 ↗First posted 17 Dec 2021cs.NE cs.AI cs.LGcited by 2

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Abstract (arXiv)

Monte Carlo Tree Search (MCTS) is a sampling best-first method to search for optimal decisions. The MCTS's popularity is based on its extraordinary results in the challenging two-player based game Go, a game considered much harder than Chess and that until very recently was considered infeasible for Artificial Intelligence methods. The success of MCTS depends heavily on how the tree is built and the selection process plays a fundamental role in this. One particular selection mechanism that has proved to be reliable is based on the Upper Confidence Bounds for Trees, commonly referred as UCT. The UCT attempts to nicely balance exploration and exploitation by considering the values stored in the statistical tree of the MCTS. However, some tuning of the MCTS UCT is necessary for this to work well. In this work, we use Evolutionary Algorithms (EAs) to evolve mathematical expressions with the goal to substitute the UCT mathematical expression. We compare our proposed approach, called Evolution Strategy in MCTS (ES-MCTS) against five variants of the MCTS UCT, three variants of the star-minimax family of algorithms as well as a random controller in the Game of Carcassonne. We also use a variant of our proposed EA-based controller, dubbed ES partially integrated in MCTS. We show how the ES-MCTS controller, is able to outperform all these 10 intelligent controllers, including robust MCTS UCT controllers.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 8 of its 33 references that are in the map. First posted on arXiv 17 Dec 2021.

Builds on

8 of 33 references.

References · 8

  1. 2019AlphaX: eXploring Neural Architectures with Deep Neural Networks and Monte Carlo Tree Searchcited by 33
  2. 2020Neuroevolution in Deep Neural Networks: Current Trends and Future Challengescited by 33
  3. 2021Semantics in Multi-objective Genetic Programmingcited by 4
  4. 2020Semantic-based Distance Approaches in Multi-objective Genetic Programmingcited by 3
  5. 2021Semantic Neighborhood Ordering in Multi-objective Genetic Programming based on Decompositioncited by 3
  6. 2020Playing Carcassonne with Monte Carlo Tree Searchcited by 2
  7. 2020Statistical Tree-based Population Seeding for Rolling Horizon EAs in General Video Game Playingcited by 1
  8. 2020Promoting Semantics in Multi-objective Genetic Programming based on Decompositioncited by 1

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Citing papers per year: 2023: 1; 2024: 0; 2025: 1.

2 papers.