mlsanityData to 14 Oct 2026

Taming Repetition in Dialogue Generation

arXiv 2112.08657 ↗First posted 16 Dec 2021cs.CLcited by 5

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Abstract (arXiv)

The wave of pre-training language models has been continuously improving the quality of the machine-generated conversations, however, some of the generated responses still suffer from excessive repetition, sometimes repeating words from utterance, sometimes repeating words within self-generated responses, or both. Inappropriate repetition of words can significantly degrade the quality of the generated texts. Penalized sampling is one popular solution, reducing the sampling probability of existing words during inference, however, it is highly vulnerable to the inappropriate setting of the static weight. Setting it too high can yield strange and unrealistic sentences while setting it too low makes the task of suppressing repetition trivial. To remedy the shortcomings of the above methods, we design a context-aware classifier to explicitly decide when to allow repetition and when to employ penalized sampling. Such a classifier can be easily integrated with existing decoding methods, reducing repetitions where appropriate while preserving the diversity of the text. Experimental results demonstrate that our method can generate higher quality and more authentic dialogues.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 28 of its 37 references that are in the map. First posted on arXiv 16 Dec 2021.

Builds on

28 of 37 references.

References · 28

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16 more
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Citing papers per year: 2022: 1; 2023: 3; 2024: 0; 2025: 1.

5 papers.