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Teaching a Robot to Walk Using Reinforcement Learning

arXiv 2112.07031 ↗First posted 13 Dec 2021cs.LG cs.ROcited by 0

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Abstract (arXiv)

Classical control techniques such as PID and LQR have been used effectively in maintaining a system state, but these techniques become more difficult to implement when the model dynamics increase in complexity and sensitivity. For adaptive robotic locomotion tasks with several degrees of freedom, this task becomes infeasible with classical control techniques. Instead, reinforcement learning can train optimal walking policies with ease. We apply deep Q-learning and augmented random search (ARS) to teach a simulated two-dimensional bipedal robot how to walk using the OpenAI Gym BipedalWalker-v3 environment. Deep Q-learning did not yield a high reward policy, often prematurely converging to suboptimal local maxima likely due to the coarsely discretized action space. ARS, however, resulted in a better trained robot, and produced an optimal policy which officially "solves" the BipedalWalker-v3 problem. Various naive policies, including a random policy, a manually encoded inch forward policy, and a stay still policy, were used as benchmarks to evaluate the proficiency of the learning algorithm results.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 4 of its 7 references that are in the map. First posted on arXiv 13 Dec 2021.

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References · 4

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
  2. 2016OpenAI Gymcited by 1,736
  3. 2021Reinforcement Learning for Robust Parameterized Locomotion Control of Bipedal Robotscited by 116
  4. 2018Simple random search provides a competitive approach to reinforcement learningcited by 75

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