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Semantic Interaction in Augmented Reality Environments for Microsoft HoloLens

arXiv 2112.05846 ↗First posted 18 Nov 2021cs.CV cs.ROcited by 0

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Abstract (arXiv)

Augmented Reality is a promising technique for human-machine interaction. Especially in robotics, which always considers systems in their environment, it is highly beneficial to display visualizations and receive user input directly in exactly that environment. We explore this idea using the Microsoft HoloLens, with which we capture indoor environments and display interaction cues with known object classes. The 3D mesh recorded by the HoloLens is annotated on-line, as the user moves, with semantic classes using a projective approach, which allows us to use a state-of-the-art 2D semantic segmentation method. The results are fused onto the mesh; prominent object segments are identified and displayed in 3D to the user. Finally, the user can trigger actions by gesturing at the object. We both present qualitative results and analyze the accuracy and performance of our method in detail on an indoor dataset.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 7 of its 16 references that are in the map. First posted on arXiv 18 Nov 2021.

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7 of 16 references.

References · 7

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2014Fully Convolutional Networks for Semantic Segmentationcited by 4,859
  3. 2016RefineNet: Multi-Path Refinement Networks for High-Resolution Semantic Segmentationcited by 465
  4. 2016SemanticFusion: Dense 3D Semantic Mapping with Convolutional Neural Networkscited by 135
  5. 2018Fast Object Learning and Dual-arm Coordination for Cluttered Stowing, Picking, and Packingcited by 12
  6. 2018Robust 6D Object Pose Estimation in Cluttered Scenes using Semantic Segmentation and Pose Regression Networkscited by 5
  7. 2018Context-Aware Mixed Reality: A Framework for Ubiquitous Interactioncited by 1

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