mlsanityData to 7 Oct 2026

Learning Spatial-Temporal Graphs for Active Speaker Detection

arXiv 2112.01479 ↗First posted 2 Dec 2021cs.CVcited by 4

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Abstract (arXiv)

We address the problem of active speaker detection through a new framework, called SPELL, that learns long-range multimodal graphs to encode the inter-modal relationship between audio and visual data. We cast active speaker detection as a node classification task that is aware of longer-term dependencies. We first construct a graph from a video so that each node corresponds to one person. Nodes representing the same identity share edges between them within a defined temporal window. Nodes within the same video frame are also connected to encode inter-person interactions. Through extensive experiments on the Ava-ActiveSpeaker dataset, we demonstrate that learning graph-based representation, owing to its explicit spatial and temporal structure, significantly improves the overall performance. SPELL outperforms several relevant baselines and performs at par with state of the art models while requiring an order of magnitude lower computation cost.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 23 of its 32 references that are in the map. First posted on arXiv 2 Dec 2021.

Builds on

23 of 32 references.

References · 23

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11 more
  1. 2019LoGAN: Latent Graph Co-Attention Network for Weakly-Supervised Video Moment Retrievalcited by 40
  2. 2020Active Speakers in Contextcited by 40
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  6. 2021How to Design a Three-Stage Architecture for Audio-Visual Active Speaker Detection in the Wildcited by 30
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 2; 2023: 0; 2024: 0; 2025: 1; 2026: 1.

4 papers.