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An implementation of the "Guess who?" game using CLIP

arXiv 2112.00599 ↗First posted 30 Nov 2021cs.CV cs.LGcited by 0

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Abstract (arXiv)

CLIP (Contrastive Language-Image Pretraining) is an efficient method for learning computer vision tasks from natural language supervision that has powered a recent breakthrough in deep learning due to its zero-shot transfer capabilities. By training from image-text pairs available on the internet, the CLIP model transfers non-trivially to most tasks without the need for any data set specific training. In this work, we use CLIP to implement the engine of the popular game "Guess who?", so that the player interacts with the game using natural language prompts and CLIP automatically decides whether an image in the game board fulfills that prompt or not. We study the performance of this approach by benchmarking on different ways of prompting the questions to CLIP, and show the limitations of its zero-shot capabilites.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 8 of its 11 references that are in the map. First posted on arXiv 30 Nov 2021.

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References · 8

  1. 2017Attention Is All You Needcited by 60,361
  2. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  3. 2021Zero-Shot Text-to-Image Generationcited by 4,288
  4. 2014Deep Learning Face Attributes in the Wildcited by 3,693
  5. 2020Contrastive Learning of Medical Visual Representations from Paired Images and Textcited by 641
  6. 2019Meshed-Memory Transformer for Image Captioningcited by 343
  7. 2019Learning to Navigate Unseen Environments: Back Translation with Environmental Dropoutcited by 244
  8. 2021CLIP2Video: Mastering Video-Text Retrieval via Image CLIPcited by 225

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