Improving Experience Replay with Successor Representation
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Abstract (arXiv)
Prioritized experience replay is a reinforcement learning technique whereby agents speed up learning by replaying useful past experiences. This usefulness is quantified as the expected gain from replaying the experience, a quantity often approximated as the prediction error (TD-error). However, recent work in neuroscience suggests that, in biological organisms, replay is prioritized not only by gain, but also by "need" -- a quantity measuring the expected relevance of each experience with respect to the current situation. Importantly, this term is not currently considered in algorithms such as prioritized experience replay. In this paper we present a new approach for prioritizing experiences for replay that considers both gain and need. Our proposed algorithms show a significant increase in performance in benchmarks including the Dyna-Q maze and a selection of Atari games.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 5 of its 13 references that are in the map. First posted on arXiv 29 Nov 2021.
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5 of 13 references.
References · 5
- 2015Prioritized Experience Replaycited by 1,070
- 2016Successor Features for Transfer in Reinforcement Learningcited by 331
- 2018Dopamine: A Research Framework for Deep Reinforcement Learningcited by 121
- 2016Deep Successor Reinforcement Learningcited by 72
- 2019Prioritized Sequence Experience Replaycited by 20
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