Inferring User Facial Affect in Work-like Settings
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Abstract (arXiv)
Unlike the six basic emotions of happiness, sadness, fear, anger, disgust and surprise, modelling and predicting dimensional affect in terms of valence (positivity - negativity) and arousal (intensity) has proven to be more flexible, applicable and useful for naturalistic and real-world settings. In this paper, we aim to infer user facial affect when the user is engaged in multiple work-like tasks under varying difficulty levels (baseline, easy, hard and stressful conditions), including (i) an office-like setting where they undertake a task that is less physically demanding but requires greater mental strain; (ii) an assembly-line-like setting that requires the usage of fine motor skills; and (iii) an office-like setting representing teleworking and teleconferencing. In line with this aim, we first design a study with different conditions and gather multimodal data from 12 subjects. We then perform several experiments with various machine learning models and find that: (i) the display and prediction of facial affect vary from non-working to working settings; (ii) prediction capability can be boosted by using datasets captured in a work-like context; and (iii) segment-level (spectral representation) information is crucial in improving the facial affect prediction.
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