What Stops Learning-based 3D Registration from Working in the Real World?
Not on the map. Why?
Abstract (arXiv)
Much progress has been made on the task of learning-based 3D point cloud registration, with existing methods yielding outstanding results on standard benchmarks, such as ModelNet40, even in the partial-to-partial matching scenario. Unfortunately, these methods still struggle in the presence of real data. In this work, we identify the sources of these failures, analyze the reasons behind them, and propose solutions to tackle them. We summarise our findings into a set of guidelines and demonstrate their effectiveness by applying them to different baseline methods, DCP and IDAM. In short, our guidelines improve both their training convergence and testing accuracy. Ultimately, this translates to a best-practice 3D registration network (BPNet), constituting the first learning-based method able to handle previously-unseen objects in real-world data. Despite being trained only on synthetic data, our model generalizes to real data without any fine-tuning, reaching an accuracy of up to 67% on point clouds of unseen objects obtained with a commercial sensor.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 20 of its 36 references that are in the map. First posted on arXiv 19 Nov 2021.
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20 of 36 references.
References · 20
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8 more
- 2017Learning to Find Good Correspondencescited by 176
- 2016Go-ICP: A Globally Optimal Solution to 3D ICP Point-Set Registrationcited by 159
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- 2019A Polynomial-time Solution for Robust Registration with Extreme Outlier Ratescited by 38
- 2016Orientation-boosted Voxel Nets for 3D Object Recognitioncited by 17
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