mlsanityData to 7 Oct 2026

Embeddings and labeling schemes for A*

arXiv 2111.10041 ↗First posted 19 Nov 2021cs.CG cs.DS cs.LGcited by 4

Not on the map. Why?

Abstract (arXiv)

A* is a classic and popular method for graphs search and path finding. It assumes the existence of a heuristic function h(u,t) that estimates the shortest distance from any input node u to the destination t. Traditionally, heuristics have been handcrafted by domain experts. However, over the last few years, there has been a growing interest in learning heuristic functions. Such learned heuristics estimate the distance between given nodes based on "features" of those nodes. In this paper we formalize and initiate the study of such feature-based heuristics. In particular, we consider heuristics induced by norm embeddings and distance labeling schemes, and provide lower bounds for the tradeoffs between the number of dimensions or bits used to represent each graph node, and the running time of the A* algorithm. We also show that, under natural assumptions, our lower bounds are almost optimal.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 4 of its 20 references that are in the map. First posted on arXiv 19 Nov 2021.

Builds on

4 of 20 references.

References · 4

  1. 2020Retro*: Learning Retrosynthetic Planning with Neural Guided A* Searchcited by 75
  2. 2020Path Planning using Neural A* Searchcited by 51
  3. 2017Learning Heuristic Search via Imitationcited by 34
  4. 2018Metric dimension reduction: A snapshot of the Ribe programcited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 0; 2024: 1; 2025: 0; 2026: 2.

4 papers.