Generating Diverse Realistic Laughter for Interactive Art
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Abstract (arXiv)
We propose an interactive art project to make those rendered invisible by the COVID-19 crisis and its concomitant solitude reappear through the welcome melody of laughter, and connections created and explored through advanced laughter synthesis approaches. However, the unconditional generation of the diversity of human emotional responses in high-quality auditory synthesis remains an open problem, with important implications for the application of these approaches in artistic settings. We developed LaughGANter, an approach to reproduce the diversity of human laughter using generative adversarial networks (GANs). When trained on a dataset of diverse laughter samples, LaughGANter generates diverse, high quality laughter samples, and learns a latent space suitable for emotional analysis and novel artistic applications such as latent mixing/interpolation and emotional transfer.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 12 of its 23 references that are in the map. First posted on arXiv 4 Nov 2021.
Builds on
12 of 23 references.
References · 12
- 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 5,986
- 2019Analyzing and Improving the Image Quality of StyleGANcited by 3,580
- 2017Progressive Growing of GANs for Improved Quality, Stability, and Variationcited by 2,967
- 2014Conditional Generative Adversarial Netscited by 2,152
- 2015Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networkscited by 2,048
- 2016WaveNet: A Generative Model for Raw Audiocited by 1,710
- 2019MelGAN: Generative Adversarial Networks for Conditional Waveform Synthesiscited by 351
- 2018The relativistic discriminator: a key element missing from standard GANcited by 234
- 2018Adversarial Audio Synthesiscited by 222
- 2019GANSynth: Adversarial Neural Audio Synthesiscited by 114
- 2019High Fidelity Speech Synthesis with Adversarial Networkscited by 90
- 2020Laughter Synthesis: Combining Seq2seq modeling with Transfer Learningcited by 5
Built on by
Citing papers per year: 2022: 4; 2023: 0; 2024: 1.
5 papers.
- 2022Full-band General Audio Synthesis with Score-based Diffusioncited by 32
- 2024T-FOLEY: A Controllable Waveform-Domain Diffusion Model for Temporal-Event-Guided Foley Sound Synthesiscited by 17
- 2022The ICML 2022 Expressive Vocalizations Workshop and Competition: Recognizing, Generating, and Personalizing Vocal Burstscited by 16
- 2022Generating Diverse Vocal Bursts with StyleGAN2 and MEL-Spectrogramscited by 3
- 2022Synthesizing Personalized Non-speech Vocalization from Discrete Speech Representationscited by 2
- 2024T-FOLEY: A Controllable Waveform-Domain Diffusion Model for Temporal-Event-Guided Foley Sound Synthesis17 Jan 2024
- 2022Full-band General Audio Synthesis with Score-based Diffusion26 Oct 2022
- 2022Synthesizing Personalized Non-speech Vocalization from Discrete Speech Representations25 Jun 2022
- 2022Generating Diverse Vocal Bursts with StyleGAN2 and MEL-Spectrograms25 Jun 2022
- 2022The ICML 2022 Expressive Vocalizations Workshop and Competition: Recognizing, Generating, and Personalizing Vocal Bursts3 May 2022