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Optimised Playout Implementations for the Ludii General Game System

arXiv 2111.02839 ↗First posted 4 Nov 2021cs.AIcited by 1

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Abstract (arXiv)

This paper describes three different optimised implementations of playouts, as commonly used by game-playing algorithms such as Monte-Carlo Tree Search. Each of the optimised implementations is applicable only to specific sets of games, based on their rules. The Ludii general game system can automatically infer, based on a game's description in its general game description language, whether any optimised implementations are applicable. An empirical evaluation demonstrates major speedups over a standard implementation, with a median result of running playouts 5.08 times as fast, over 145 different games in Ludii for which one of the optimised implementations is applicable.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 3 of its 22 references that are in the map. First posted on arXiv 4 Nov 2021.

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3 of 22 references.

References · 3

  1. 2019Ludii -- The Ludemic General Game Systemcited by 39
  2. 2020Efficient Reasoning in Regular Boardgamescited by 5
  3. 2019Biasing MCTS with Features for General Gamescited by 4

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