Generative Adversarial Networks for Non-Raytraced Global Illumination on Older GPU Hardware
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Abstract (arXiv)
We give an overview of the different rendering methods and we demonstrate that the use of a Generative Adversarial Networks (GAN) for Global Illumination (GI) gives a superior quality rendered image to that of a rasterisations image. We utilise the Pix2Pix architecture and specify the hyper-parameters and methodology used to mimic ray-traced images from a set of input features. We also demonstrate that the GANs quality is comparable to the quality of the ray-traced images, but is able to produce the image, at a fraction of the time.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 3 of its 16 references that are in the map. First posted on arXiv 22 Oct 2021.
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3 of 16 references.
References · 3
- 2016Image-to-Image Translation with Conditional Adversarial Networkscited by 4,527
- 2018Group Normalizationcited by 1,524
- 2017Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networkcited by 7
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