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Learning Cooperation and Online Planning Through Simulation and Graph Convolutional Network

arXiv 2110.08480 ↗First posted 16 Oct 2021cs.AIcited by 0

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Abstract (arXiv)

Multi-agent Markov Decision Process (MMDP) has been an effective way of modelling sequential decision making algorithms for multi-agent cooperative environments. A number of algorithms based on centralized and decentralized planning have been developed in this domain. However, dynamically changing environment, coupled with exponential size of the state and joint action space, make it difficult for these algorithms to provide both efficiency and scalability. Recently, Centralized planning algorithm FV-MCTS-MP and decentralized planning algorithm textitAlternate maximization with Behavioural Cloning (ABC) have achieved notable performance in solving MMDPs. However, they are not capable of adapting to dynamically changing environments and accounting for the lack of communication among agents, respectively. Against this background, we introduce a simulation based online planning algorithm, that we call SiCLOP, for multi-agent cooperative environments. Specifically, SiCLOP tailors Monte Carlo Tree Search (MCTS) and uses Coordination Graph (CG) and Graph Neural Network (GCN) to learn cooperation and provides real time solution of a MMDP problem. It also improves scalability through an effective pruning of action space. Additionally, unlike FV-MCTS-MP and ABC, SiCLOP supports transfer learning, which enables learned agents to operate in different environments. We also provide theoretical discussion about the convergence property of our algorithm within the context of multi-agent settings. Finally, our extensive empirical results show that SiCLOP significantly outperforms the state-of-the-art online planning algorithms.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 14 of its 33 references that are in the map. First posted on arXiv 16 Oct 2021.

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14 of 33 references.

References · 14

  1. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
  2. 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 723
  3. 2018QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 697
  4. 2016Learning to Communicate with Deep Multi-Agent Reinforcement Learningcited by 561
  5. 2017Value-Decomposition Networks For Cooperative Multi-Agent Learningcited by 490
  6. 2016Safe, Multi-Agent, Reinforcement Learning for Autonomous Drivingcited by 301
  7. 2018Mean Field Multi-Agent Reinforcement Learningcited by 202
  8. 2015Multiagent Cooperation and Competition with Deep Reinforcement Learningcited by 180
  9. 2019A Review of Cooperative Multi-Agent Deep Reinforcement Learningcited by 147
  10. 2019Deep Coordination Graphscited by 96
  11. 2019Multi-Agent Game Abstraction via Graph Attention Neural Networkcited by 81
  12. 2014Policy Iteration for Decentralized Control of Markov Decision Processescited by 10
2 more
  1. 2020Decentralized MCTS via Learned Teammate Modelscited by 6
  2. 2021Scalable Anytime Planning for Multi-Agent MDPscited by 5

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