Shared Visual Representations of Drawing for Communication: How do different biases affect human interpretability and intent?
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Abstract (arXiv)
We present an investigation into how representational losses can affect the drawings produced by artificial agents playing a communication game. Building upon recent advances, we show that a combination of powerful pretrained encoder networks, with appropriate inductive biases, can lead to agents that draw recognisable sketches, whilst still communicating well. Further, we start to develop an approach to help automatically analyse the semantic content being conveyed by a sketch and demonstrate that current approaches to inducing perceptual biases lead to a notion of objectness being a key feature despite the agent training being self-supervised.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 12 of its 20 references that are in the map. First posted on arXiv 15 Oct 2021.
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12 of 20 references.
References · 12
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,364
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2021CLIPDraw: Exploring Text-to-Drawing Synthesis through Language-Image Encoderscited by 187
- 2016Multi-Agent Cooperation and the Emergence of (Natural) Languagecited by 185
- 2017Emergence of Language with Multi-agent Games: Learning to Communicate with Sequences of Symbolscited by 125
- 2018Emergence of Linguistic Communication from Referential Games with Symbolic and Pixel Inputcited by 102
- 2019On the Pitfalls of Measuring Emergent Communicationcited by 71
- 2018How agents see things: On visual representations in an emergent language gamecited by 45
- 2021Learning to Draw: Emergent Communication through Sketchingcited by 23
- 2021Differentiable Drawing and Sketchingcited by 21
- 2020From Language Games to Drawing Gamescited by 5
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