Computing an Optimal Pitching Strategy in a Baseball At-Bat
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Abstract (arXiv)
The field of quantitative analytics has transformed the world of sports over the last decade. To date, these analytic approaches are statistical at their core, characterizing what is and what was, while using this information to drive decisions about what to do in the future. However, as we often view team sports, such as soccer, hockey, and baseball, as pairwise win-lose encounters, it seems natural to model these as zero-sum games. We propose such a model for one important class of sports encounters: a baseball at-bat, which is a matchup between a pitcher and a batter. Specifically, we propose a novel model of this encounter as a zero-sum stochastic game, in which the goal of the batter is to get on base, an outcome the pitcher aims to prevent. The value of this game is the on-base percentage (i.e., the probability that the batter gets on base). In principle, this stochastic game can be solved using classical approaches. The main technical challenges lie in predicting the distribution of pitch locations as a function of pitcher intention, predicting the distribution of outcomes if the batter decides to swing at a pitch, and characterizing the level of patience of a particular batter. We address these challenges by proposing novel pitcher and batter representations as well as a novel deep neural network architecture for outcome prediction. Our experiments using Kaggle data from the 2015 to 2018 Major League Baseball seasons demonstrate the efficacy of the proposed approach.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 4 of its 30 references that are in the map. First posted on arXiv 8 Oct 2021.
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References · 4
- 2013Distributed Representations of Words and Phrases and their Compositionalitycited by 3,474
- 2019Deep Multi-modal Object Detection and Semantic Segmentation for Autonomous Driving: Datasets, Methods, and Challengescited by 314
- 2020Optimising Game Tactics for Footballcited by 9
- 2021Optimising Long-Term Outcomes using Real-World Fluent Objectives: An Application to Footballcited by 3
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