mlsanityData to 14 Oct 2026

New Evolutionary Computation Models and their Applications to Machine Learning

arXiv 2110.00468 ↗First posted 1 Oct 2021cs.NE cs.AI cs.LGcited by 0

Not on the map. Why?

Abstract (arXiv)

Automatic Programming is one of the most important areas of computer science research today. Hardware speed and capability have increased exponentially, but the software is years behind. The demand for software has also increased significantly, but it is still written in old fashion: by using humans. There are multiple problems when the work is done by humans: cost, time, quality. It is costly to pay humans, it is hard to keep them satisfied for a long time, it takes a lot of time to teach and train them and the quality of their output is in most cases low (in software, mostly due to bugs). The real advances in human civilization appeared during the industrial revolutions. Before the first revolution, most people worked in agriculture. Today, very few percent of people work in this field. A similar revolution must appear in the computer programming field. Otherwise, we will have so many people working in this field as we had in the past working in agriculture. How do people know how to write computer programs? Very simple: by learning. Can we do the same for software? Can we put the software to learn how to write software? It seems that is possible (to some degree) and the term is called Machine Learning. It was first coined in 1959 by the first person who made a computer perform a serious learning task, namely, Arthur Samuel. However, things are not so easy as in humans (well, truth to be said - for some humans it is impossible to learn how to write software). So far we do not have software that can learn perfectly to write software. We have some particular cases where some programs do better than humans, but the examples are sporadic at best. Learning from experience is difficult for computer programs. Instead of trying to simulate how humans teach humans how to write computer programs, we can simulate nature.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 3 of its 103 references that are in the map. First posted on arXiv 1 Oct 2021.

Builds on

3 of 103 references.

References · 3

  1. 2021Evolving Evolutionary Algorithms using Linear Genetic Programmingcited by 5
  2. 2021Evolving Evolutionary Algorithms using Multi Expression Programmingcited by 4
  3. 2021Evolving Digital Circuits for the Knapsack Problemcited by 1

Built on by

Not cited yet.