mlsanityData to 7 Oct 2026

Trajectory Planning with Deep Reinforcement Learning in High-Level Action Spaces

arXiv 2110.00044 ↗First posted 30 Sep 2021eess.SY cs.SYcited by 5

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Abstract (arXiv)

This paper presents a technique for trajectory planning based on continuously parameterized high-level actions (motion primitives) of variable duration. This technique leverages deep reinforcement learning (Deep RL) to formulate a policy which is suitable for real-time implementation. There is no separation of motion primitive generation and trajectory planning: each individual short-horizon motion is formed during the Deep RL training to achieve the full-horizon objective. Effectiveness of the technique is demonstrated numerically on a well-studied trajectory generation problem and a planning problem on a known obstacle-rich map. This paper also develops a new loss function term for policy-gradient-based Deep RL, which is analogous to an anti-windup mechanism in feedback control. We demonstrate the inclusion of this new term in the underlying optimization increases the average policy return in our numerical example.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 30 Sep 2021.

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Citing papers per year: 2023: 1; 2024: 2; 2025: 2.

5 papers.