mlsanityData to 14 Oct 2026

Online Object Model Reconstruction and Reuse for Lifelong Improvement of Robot Manipulation

arXiv 2109.13910 ↗First posted 28 Sep 2021cs.ROcited by 10

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Abstract (arXiv)

This work proposes a robotic pipeline for picking and constrained placement of objects without geometric shape priors. Compared to recent efforts developed for similar tasks, where every object was assumed to be novel, the proposed system recognizes previously manipulated objects and performs online model reconstruction and reuse. Over a lifelong manipulation process, the system keeps learning features of objects it has interacted with and updates their reconstructed models. Whenever an instance of a previously manipulated object reappears, the system aims to first recognize it and then register its previously reconstructed model given the current observation. This step greatly reduces object shape uncertainty allowing the system to even reason for parts of objects, which are currently not observable. This also results in better manipulation efficiency as it reduces the need for active perception of the target object during manipulation. To get a reusable reconstructed model, the proposed pipeline adopts: i) TSDF for object representation, and ii) a variant of the standard particle filter algorithm for pose estimation and tracking of the partial object model. Furthermore, an effective way to construct and maintain a dataset of manipulated objects is presented. A sequence of real-world manipulation experiments is performed. They show how future manipulation tasks become more effective and efficient by reusing reconstructed models of previously manipulated objects, which were generated during their prior manipulation, instead of treating objects as novel every time.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). First posted on arXiv 28 Sep 2021.

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Citing papers per year: 2022: 2; 2023: 7; 2024: 1.

10 papers.