mlsanityData to 7 Oct 2026

Anytime Game-Theoretic Planning with Active Reasoning About Humans' Latent States for Human-Centered Robots

arXiv 2109.12490 ↗First posted 26 Sep 2021cs.ROcited by 5

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Abstract (arXiv)

A human-centered robot needs to reason about the cognitive limitation and potential irrationality of its human partner to achieve seamless interactions. This paper proposes an anytime game-theoretic planner that integrates iterative reasoning models, a partially observable Markov decision process, and chance-constrained Monte-Carlo belief tree search for robot behavioral planning. Our planner enables a robot to safely and actively reason about its human partner's latent cognitive states (bounded intelligence and irrationality) in real-time to maximize its utility better. We validate our approach in an autonomous driving domain where our behavioral planner and a low-level motion controller hierarchically control an autonomous car to negotiate traffic merges. Simulations and user studies are conducted to show our planner's effectiveness.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 26 Sep 2021.

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Citing papers per year: 2022: 1; 2023: 2; 2024: 1; 2025: 1.

5 papers.