Training dataset generation for bridge game registration
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Abstract (arXiv)
This paper presents a method for automatic generation of a training dataset for a deep convolutional neural network used for playing card detection. The solution allows to skip the time-consuming processes of manual image collecting and labelling recognised objects. The YOLOv4 network trained on the generated dataset achieved an efficiency of 99.8% in the cards detection task. The proposed method is a part of a project that aims to automate the process of broadcasting duplicate bridge competitions using a vision system and neural networks.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 3 of its 4 references that are in the map. First posted on arXiv 24 Sep 2021.
Builds on
3 of 4 references.
References · 3
- 2013Describing Textures in the Wildcited by 2,125
- 2020YOLOv4: Optimal Speed and Accuracy of Object Detectioncited by 1,630
- 2019Object Detection in 20 Years: A Surveycited by 531
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Citing papers per year: 2026: 1.
1 paper.