mlsanityData to 14 Oct 2026

Training dataset generation for bridge game registration

arXiv 2109.11861 ↗First posted 24 Sep 2021cs.CV cs.LG eess.IVcited by 1

Not on the map. Why?

Abstract (arXiv)

This paper presents a method for automatic generation of a training dataset for a deep convolutional neural network used for playing card detection. The solution allows to skip the time-consuming processes of manual image collecting and labelling recognised objects. The YOLOv4 network trained on the generated dataset achieved an efficiency of 99.8% in the cards detection task. The proposed method is a part of a project that aims to automate the process of broadcasting duplicate bridge competitions using a vision system and neural networks.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 3 of its 4 references that are in the map. First posted on arXiv 24 Sep 2021.

Builds on

3 of 4 references.

References · 3

  1. 2013Describing Textures in the Wildcited by 2,125
  2. 2020YOLOv4: Optimal Speed and Accuracy of Object Detectioncited by 1,630
  3. 2019Object Detection in 20 Years: A Surveycited by 531

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.