Hierarchies of Planning and Reinforcement Learning for Robot Navigation
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Abstract (arXiv)
Solving robotic navigation tasks via reinforcement learning (RL) is challenging due to their sparse reward and long decision horizon nature. However, in many navigation tasks, high-level (HL) task representations, like a rough floor plan, are available. Previous work has demonstrated efficient learning by hierarchal approaches consisting of path planning in the HL representation and using sub-goals derived from the plan to guide the RL policy in the source task. However, these approaches usually neglect the complex dynamics and sub-optimal sub-goal-reaching capabilities of the robot during planning. This work overcomes these limitations by proposing a novel hierarchical framework that utilizes a trainable planning policy for the HL representation. Thereby robot capabilities and environment conditions can be learned utilizing collected rollout data. We specifically introduce a planning policy based on value iteration with a learned transition model (VI-RL). In simulated robotic navigation tasks, VI-RL results in consistent strong improvement over vanilla RL, is on par with vanilla hierarchal RL on single layouts but more broadly applicable to multiple layouts, and is on par with trainable HL path planning baselines except for a parking task with difficult non-holonomic dynamics where it shows marked improvements.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 35 of its 49 references that are in the map. First posted on arXiv 23 Sep 2021.
Builds on
35 of 49 references.
References · 35
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23 more
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Built on by
Citing papers per year: 2022: 1; 2023: 2; 2024: 5; 2025: 1; 2026: 2.
11 papers.
- 2024LLaMAR: Long-Horizon Planning for Multi-Agent Robots in Partially Observable Environmentscited by 32
- 2024Feudal Networks for Visual Navigationcited by 4
- 2023Imagination-Augmented Hierarchical Reinforcement Learning for Safe and Interactive Autonomous Driving in Urban Environmentscited by 3
- 2024Scaling Value Iteration Networks to 5000 Layers for Extreme Long-Term Planningcited by 3
- 2024Highway Value Iteration Networkscited by 2
- 2023Virtual Guidance as a Mid-level Representation for Navigation with Augmented Realitycited by 1
- 2022A Fully Controllable Agent in the Path Planning using Goal-Conditioned Reinforcement Learningcited by 0
- 2024Reliable Semantic Understanding for Real World Zero-shot Object Goal Navigationcited by 0
- 2025Hierarchical Deep Deterministic Policy Gradient for Autonomous Maze Navigation of Mobile Robotscited by 0
- 2026FeudalNav: A Simple Framework for Visual Navigationcited by 0
- 2026SR-Nav: Spatial Relationships Matter for Zero-shot Object Goal Navigationcited by 0
- 2026SR-Nav: Spatial Relationships Matter for Zero-shot Object Goal Navigation19 Mar 2026
- 2026FeudalNav: A Simple Framework for Visual Navigation15 Jan 2026
- 2025Hierarchical Deep Deterministic Policy Gradient for Autonomous Maze Navigation of Mobile Robots7 Aug 2025
- 2024Reliable Semantic Understanding for Real World Zero-shot Object Goal Navigation29 Oct 2024
- 2024LLaMAR: Long-Horizon Planning for Multi-Agent Robots in Partially Observable Environments14 Jul 2024
- 2024Scaling Value Iteration Networks to 5000 Layers for Extreme Long-Term Planning12 Jun 2024
- 2024Highway Value Iteration Networks5 Jun 2024
- 2024Feudal Networks for Visual Navigation19 Feb 2024
- 2023Imagination-Augmented Hierarchical Reinforcement Learning for Safe and Interactive Autonomous Driving in Urban Environments17 Nov 2023
- 2023Virtual Guidance as a Mid-level Representation for Navigation with Augmented Reality5 Mar 2023
- 2022A Fully Controllable Agent in the Path Planning using Goal-Conditioned Reinforcement Learning20 May 2022