Integrating Deep Reinforcement and Supervised Learning to Expedite Indoor Mapping
Not on the map. Why?
Abstract (arXiv)
The challenge of mapping indoor environments is addressed. Typical heuristic algorithms for solving the motion planning problem are frontier-based methods, that are especially effective when the environment is completely unknown. However, in cases where prior statistical data on the environment's architectonic features is available, such algorithms can be far from optimal. Furthermore, their calculation time may increase substantially as more areas are exposed. In this paper we propose two means by which to overcome these shortcomings. One is the use of deep reinforcement learning to train the motion planner. The second is the inclusion of a pre-trained generative deep neural network, acting as a map predictor. Each one helps to improve the decision making through use of the learned structural statistics of the environment, and both, being realized as neural networks, ensure a constant calculation time. We show that combining the two methods can shorten the duration of the mapping process by up to 4 times, compared to frontier-based motion planning.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 4 of its 16 references that are in the map. First posted on arXiv 17 Sep 2021.
Builds on
4 of 16 references.
References · 4
- 2020Agent57: Outperforming the Atari Human Benchmarkcited by 300
- 2016Image Restoration Using Convolutional Auto-encoders with Symmetric Skip Connectionscited by 30
- 2019HouseExpo: A Large-scale 2D Indoor Layout Dataset for Learning-based Algorithms on Mobile Robotscited by 23
- 2017Active Robotic Mapping through Deep Reinforcement Learningcited by 1
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Citing papers per year: 2024: 2.
2 papers.