mlsanityData to 14 Oct 2026

Deep 3D Mesh Watermarking with Self-Adaptive Robustness

arXiv 2109.07202 ↗First posted 15 Sep 2021cs.GRcited by 6

Not on the map. Why?

Abstract (arXiv)

Robust 3D mesh watermarking is a traditional research topic in computer graphics, which provides an efficient solution to the copyright protection for 3D meshes. Traditionally, researchers need manually design watermarking algorithms to achieve sufficient robustness for the actual application scenarios. In this paper, we propose the first deep learning-based 3D mesh watermarking framework, which can solve this problem once for all. In detail, we propose an end-to-end network, consisting of a watermark embedding sub-network, a watermark extracting sub-network and attack layers. We adopt the topology-agnostic graph convolutional network (GCN) as the basic convolution operation for 3D meshes, so our network is not limited by registered meshes (which share a fixed topology). For the specific application scenario, we can integrate the corresponding attack layers to guarantee adaptive robustness against possible attacks. To ensure the visual quality of watermarked 3D meshes, we design a curvature-based loss function to constrain the local geometry smoothness of watermarked meshes. Experimental results show that the proposed method can achieve more universal robustness and faster watermark embedding than baseline methods while guaranteeing comparable visual quality.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). First posted on arXiv 15 Sep 2021.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 1; 2025: 2; 2026: 2.

6 papers.