mlsanityData to 7 Oct 2026

Light Field-Based Underwater 3D Reconstruction Via Angular Resampling

arXiv 2109.02116 ↗First posted 5 Sep 2021cs.CVcited by 2

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Abstract (arXiv)

Recovering 3D geometry of underwater scenes is challenging because of non-linear refraction of light at the water-air interface caused by the camera housing. We present a light field-based approach that leverages properties of angular samples for high-quality underwater 3D reconstruction from a single viewpoint. Specifically, we resample the light field image to angular patches. As underwater scenes exhibit weak view-dependent specularity, an angular patch tends to have uniform intensity when sampled at the correct depth. We thus impose this angular uniformity as a constraint for depth estimation. For efficient angular resampling, we design a fast approximation algorithm based on multivariate polynomial regression to approximate nonlinear refraction paths. We further develop a light field calibration algorithm that estimates the water-air interface geometry along with the camera parameters. Comprehensive experiments on synthetic and real data show our method produces state-of-the-art reconstruction on static and dynamic underwater scenes.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 4 of its 70 references that are in the map. First posted on arXiv 5 Sep 2021.

Builds on

4 of 70 references.

References · 4

  1. 2018A Generic Multi-Projection-Center Model and Calibration Method for Light Field Camerascited by 6
  2. 2018Photometric Stereo in Participating Media Considering Shape-Dependent Forward Scattercited by 3
  3. 2019Underwater Stereo using Refraction-free Image Synthesized from Light Field Cameracited by 1
  4. 2019Unified Underwater Structure-from-Motioncited by 1

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Citing papers per year: 2024: 2.

2 papers.