mlsanityData to 7 Oct 2026

Explainable Deep Reinforcement Learning Using Introspection in a Non-episodic Task

arXiv 2108.08911 ↗First posted 18 Aug 2021cs.LG cs.AIcited by 2

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Abstract (arXiv)

Explainable reinforcement learning allows artificial agents to explain their behavior in a human-like manner aiming at non-expert end-users. An efficient alternative of creating explanations is to use an introspection-based method that transforms Q-values into probabilities of success used as the base to explain the agent's decision-making process. This approach has been effectively used in episodic and discrete scenarios, however, to compute the probability of success in non-episodic and more complex environments has not been addressed yet. In this work, we adapt the introspection method to be used in a non-episodic task and try it in a continuous Atari game scenario solved with the Rainbow algorithm. Our initial results show that the probability of success can be computed directly from the Q-values for all possible actions.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 5 of its 10 references that are in the map. First posted on arXiv 18 Aug 2021.

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5 of 10 references.

References · 5

  1. 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 774
  2. 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 769
  3. 2017Noisy Networks for Explorationcited by 262
  4. 2020Explainable robotic systems: Understanding goal-driven actions in a reinforcement learning scenariocited by 19
  5. 2020iCub: Learning Emotion Expressions using Human Rewardcited by 4

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Citing papers per year: 2022: 2.

2 papers.