Explainable Deep Reinforcement Learning Using Introspection in a Non-episodic Task
Not on the map. Why?
Abstract (arXiv)
Explainable reinforcement learning allows artificial agents to explain their behavior in a human-like manner aiming at non-expert end-users. An efficient alternative of creating explanations is to use an introspection-based method that transforms Q-values into probabilities of success used as the base to explain the agent's decision-making process. This approach has been effectively used in episodic and discrete scenarios, however, to compute the probability of success in non-episodic and more complex environments has not been addressed yet. In this work, we adapt the introspection method to be used in a non-episodic task and try it in a continuous Atari game scenario solved with the Rainbow algorithm. Our initial results show that the probability of success can be computed directly from the Q-values for all possible actions.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 5 of its 10 references that are in the map. First posted on arXiv 18 Aug 2021.
Builds on
5 of 10 references.
References · 5
- 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 774
- 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 769
- 2017Noisy Networks for Explorationcited by 262
- 2020Explainable robotic systems: Understanding goal-driven actions in a reinforcement learning scenariocited by 19
- 2020iCub: Learning Emotion Expressions using Human Rewardcited by 4
Built on by
Citing papers per year: 2022: 2.
2 papers.