mlsanityData to 7 Oct 2026

A Game Interface to Study Semantic Grounding in Text-Based Models

arXiv 2108.07708 ↗First posted 17 Aug 2021cs.CLcited by 0

Not on the map. Why?

Abstract (arXiv)

Can language models learn grounded representations from text distribution alone? This question is both central and recurrent in natural language processing; authors generally agree that grounding requires more than textual distribution. We propose to experimentally test this claim: if any two words have different meanings and yet cannot be distinguished from distribution alone, then grounding is out of the reach of text-based models. To that end, we present early work on an online game for the collection of human judgments on the distributional similarity of word pairs in five languages. We further report early results of our data collection campaign.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 8 of its 20 references that are in the map. First posted on arXiv 17 Aug 2021.

Builds on

8 of 20 references.

References · 8

  1. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
  2. 2020Language Models are Few-Shot Learnerscited by 32,199
  3. 2019BART: Denoising Sequence-to-Sequence Pre-training for Natural Language Generation, Translation, and Comprehensioncited by 5,874
  4. 2013Efficient Estimation of Word Representations in Vector Spacecited by 4,346
  5. 2015VQA: Visual Question Answeringcited by 2,489
  6. 2016Enriching Word Vectors with Subword Informationcited by 1,578
  7. 2016Assessing the Ability of LSTMs to Learn Syntax-Sensitive Dependenciescited by 350
  8. 2020Pre-Training Transformers as Energy-Based Cloze Modelscited by 52

Built on by

Not cited yet.