mlsanityData to 7 Oct 2026

Learning Canonical View Representation for 3D Shape Recognition with Arbitrary Views

arXiv 2108.07084 ↗First posted 16 Aug 2021cs.CV cs.AIcited by 9

Not on the map. Why?

Abstract (arXiv)

In this paper, we focus on recognizing 3D shapes from arbitrary views, i.e., arbitrary numbers and positions of viewpoints. It is a challenging and realistic setting for view-based 3D shape recognition. We propose a canonical view representation to tackle this challenge. We first transform the original features of arbitrary views to a fixed number of view features, dubbed canonical view representation, by aligning the arbitrary view features to a set of learnable reference view features using optimal transport. In this way, each 3D shape with arbitrary views is represented by a fixed number of canonical view features, which are further aggregated to generate a rich and robust 3D shape representation for shape recognition. We also propose a canonical view feature separation constraint to enforce that the view features in canonical view representation can be embedded into scattered points in a Euclidean space. Experiments on the ModelNet40, ScanObjectNN, and RGBD datasets show that our method achieves competitive results under the fixed viewpoint settings, and significantly outperforms the applicable methods under the arbitrary view setting.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 22 of its 47 references that are in the map. First posted on arXiv 16 Aug 2021.

Builds on

22 of 47 references.

References · 22

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10 more
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Cited by year

Citing papers per year: 2021: 1; 2022: 1; 2023: 3; 2024: 3; 2025: 1.

9 papers.