Implicitly Regularized RL with Implicit Q-Values
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Abstract (arXiv)
The Q-function is a central quantity in many Reinforcement Learning (RL) algorithms for which RL agents behave following a (soft)-greedy policy w.r.t. to Q. It is a powerful tool that allows action selection without a model of the environment and even without explicitly modeling the policy. Yet, this scheme can only be used in discrete action tasks, with small numbers of actions, as the softmax cannot be computed exactly otherwise. Especially the usage of function approximation, to deal with continuous action spaces in modern actor-critic architectures, intrinsically prevents the exact computation of a softmax. We propose to alleviate this issue by parametrizing the Q-function implicitly, as the sum of a log-policy and of a value function. We use the resulting parametrization to derive a practical off-policy deep RL algorithm, suitable for large action spaces, and that enforces the softmax relation between the policy and the Q-value. We provide a theoretical analysis of our algorithm: from an Approximate Dynamic Programming perspective, we show its equivalence to a regularized version of value iteration, accounting for both entropy and Kullback-Leibler regularization, and that enjoys beneficial error propagation results. We then evaluate our algorithm on classic control tasks, where its results compete with state-of-the-art methods.
Key facts. Cited by 9 papers in the map (data through 13 Oct 2026). Builds on 23 of its 37 references that are in the map. First posted on arXiv 16 Aug 2021.
Builds on
23 of 37 references.
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11 more
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Built on by
Citing papers per year: 2021: 1; 2022: 0; 2023: 3; 2024: 2; 2025: 3.
9 papers.
- 2023Extreme Q-Learning: MaxEnt RL without Entropycited by 113
- 2023Action-Quantized Offline Reinforcement Learning for Robotic Skill Learningcited by 34
- 2023Reasoning with Latent Diffusion in Offline Reinforcement Learningcited by 33
- 2021Continuous Control with Action Quantization from Demonstrationscited by 21
- 2024Predicting Long-Term Human Behaviors in Discrete Representations via Physics-Guided Diffusioncited by 6
- 2024Discretizing Continuous Action Space with Unimodal Probability Distributions for On-Policy Reinforcement Learningcited by 4
- 2025Mirror Descent Actor Critic via Bounded Advantage Learningcited by 1
- 2025Behavior Preference Regression for Offline Reinforcement Learningcited by 1
- 2025Offline Reinforcement Learning with Discrete Diffusion Skillscited by 1
- 2025Offline Reinforcement Learning with Discrete Diffusion Skills26 Mar 2025
- 2025Behavior Preference Regression for Offline Reinforcement Learning2 Mar 2025
- 2025Mirror Descent Actor Critic via Bounded Advantage Learning6 Feb 2025
- 2024Discretizing Continuous Action Space with Unimodal Probability Distributions for On-Policy Reinforcement Learning1 Aug 2024
- 2024Predicting Long-Term Human Behaviors in Discrete Representations via Physics-Guided Diffusion29 May 2024
- 2023Action-Quantized Offline Reinforcement Learning for Robotic Skill Learning18 Oct 2023
- 2023Reasoning with Latent Diffusion in Offline Reinforcement Learning12 Sep 2023
- 2023Extreme Q-Learning: MaxEnt RL without Entropy5 Jan 2023
- 2021Continuous Control with Action Quantization from Demonstrations19 Oct 2021